Gear
Adventurers can enhance their gear to grow even stronger.
Crafting
Gear can be crafted at the Forge in Rohan.
Mithril can be used to craft [SR] gear.
Soul Stones can be used to craft [SSR] gear.
Gear Parts
A character can equip 6 different pieces of gear.
Gear Parts: Weapon, Head, Chest, Back, Feet, Hands
Each class has its own gear.
Enhancing Gear
Gear is divided into 8 grades: [R], [R+], [SR], [SR+], [SSR], [SSR+], [UR], [UR+].
Gear can be enhanced up to Lv. 10 using Iron Ores.
Once your gear has reached its max level, it can be fused with other gear of the same part.
Only R–SSR gear can be fused to increase its grade.
Gear used as Fusion material will be destroyed.
[UR] Gear is divided into NFT Soul Gear and in-game Soul Gear.
Soul Gear
UR Gear is also called Soul Gear.
NFT Soul Gear can be minted at XPLA GAMES.
Soul Gear is mainly divided into two categories: NFT Gear and in-game Soul Gear.
As for [UR+] Gear, there's only in-game Soul Gear. You can obtain them via Fusion at Refinery.
In-game Soul Gear are bound to your characters. You can craft up to [UR+] through Fusion at Forge.
Each piece can have different skills based on its Soul.
NFT Gear with Souls mark is rare and powerful.
Players can create, use, and trade NFT Gear in-game.
The Soul Options of Soul Gear can be found below:
Soul Option | Details |
---|---|
Fire Dragon's Heart | Increases Basic Attack damage by #%. |
Lightning Dragon's Heart | Increases CRIT Rate by #%. |
Earth Dragon's Heart | Increases skill damage/healing by #%. |
Ice Dragon's Heart | Reduces incoming damage by #%. |
Divine Dragon's Heart | Increases all stats except ATK SPD by #%. |
Evil Dragon's Heart | Increases ATK SPD by #%, but reduces all other stats by #%. |
Sacred Flame | Increases ATK by #% every # Basic Attack(s). Stacks up to # time(s). |
Sacred Storm | Counterattacks with #% ATK as damage every # hit(s) taken. |
Sacred Naissance | Reduces DEF of the target afflicted with skills by #%. Stacks up to # time(s). |
Sacred Tsunami | Deals additional damage equal to #% of ATK when a skill lands as a CRIT HIT. |
Sacred Light | Heals all allies by #% upon Basic Attack after using a respective skill. |
Sacred Shadow | Increases incoming damage by #%, but restores #% Max HP when hit. |
Flame Devil's Soul | Reduces incoming damage by #% and increases damage by #% each time you're hit. Stacks up to # time(s). |
Lightning Devil's Soul | Generates a DoT effect that deals #% damage every # sec when landing a CRIT HIT with direct attacks. |
Earth Devil's Soul | Increases damage/healing by #% on targets with less than 30% HP. |
Ice Devil's Soul | Deals additional damage by #% whenever dealing damage to targets under debuffs. |
Light Devil's Soul | Instantly restores HP by #% when your HP drops to half or lower. (Cooldown: 30 sec) |
Dark Devil's Soul | Reduces ATK SPD by #%, but increases skill damage by #%. |
Fire Lord's Essence | Increases damage, healing, and Barrier absorption of Fire skills by #%. |
Lightning Lord's Essence | Increases damage, healing, and Barrier absorption of Lightning skills by #%. |
Earth Lord's Essence | Increases damage, healing, and Barrier absorption of Earth skills by #%. |
Ice Lord's Essence | Increases damage, healing, and Barrier absorption of Ice skills by #%. |
Divine Lord's Essence | Increases damage, healing, and Barrier absorption of Lightning/Earth/Holy skills by #%. |
Dark Lord's Essence | Increases damage, healing, and Barrier absorption of Fire/Ice/Dark skills by #%. |
Arbiter's Passion | Increases ATK of all allies by #%. |
Arbiter's Wrath | Increases CRIT HIT of all allies by #%. |
Arbiter's Indomitability | Increases healing received by #% for all allies. |
Arbiter's Dispassion | Increases DEF of all allies by #%. |
Arbiter's Justice | All allies gain a Barrier that absorbs damage by #% and has an immunity against a casting block effect. (Cooldown: 30 sec). |
Arbiter's Unholiness | Reduces HP of all allies by #% at the start of battle, and restores 150% of the reduced HP for a certain duration. |
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