Gear

Adventurers can enhance their gear to grow even stronger.

Crafting

  • Gear can be crafted at the Forge in Rohan.

  • Mithril can be used to craft [SR] gear.

  • Soul Stones can be used to craft [SSR] gear.

Gear Parts

  • A character can equip 6 different pieces of gear.

  • Gear Parts: Weapon, Head, Chest, Back, Feet, Hands

  • Each class has its own gear.

Enhancing Gear

  • Gear is divided into 8 grades: [R], [R+], [SR], [SR+], [SSR], [SSR+], [UR], [UR+].

  • Gear can be enhanced up to Lv. 10 using Iron Ores.

  • Once your gear has reached its max level, it can be fused with other gear of the same part.

  • Only R–SSR gear can be fused to increase its grade.

  • Gear used as Fusion material will be destroyed.

  • [UR] Gear is divided into NFT Soul Gear and in-game Soul Gear.

Soul Gear

  • UR Gear is also called Soul Gear.

  • NFT Soul Gear can be minted at XPLA GAMES.

  • Soul Gear is mainly divided into two categories: NFT Gear and in-game Soul Gear.

  • As for [UR+] Gear, there's only in-game Soul Gear. You can obtain them via Fusion at Refinery.

  • In-game Soul Gear are bound to your characters. You can craft up to [UR+] through Fusion at Forge.

  • Each piece can have different skills based on its Soul.

  • NFT Gear with Souls mark is rare and powerful.

  • Players can create, use, and trade NFT Gear in-game.

  • The Soul Options of Soul Gear can be found below:

Soul OptionDetails

Fire Dragon's Heart

Increases Basic Attack damage by #%.

Lightning Dragon's Heart

Increases CRIT Rate by #%.

Earth Dragon's Heart

Increases skill damage/healing by #%.

Ice Dragon's Heart

Reduces incoming damage by #%.

Divine Dragon's Heart

Increases all stats except ATK SPD by #%.

Evil Dragon's Heart

Increases ATK SPD by #%, but reduces all other stats by #%.

Sacred Flame

Increases ATK by #% every # Basic Attack(s). Stacks up to # time(s).

Sacred Storm

Counterattacks with #% ATK as damage every # hit(s) taken.

Sacred Naissance

Reduces DEF of the target afflicted with skills by #%. Stacks up to # time(s).

Sacred Tsunami

Deals additional damage equal to #% of ATK when a skill lands as a CRIT HIT.

Sacred Light

Heals all allies by #% upon Basic Attack after using a respective skill.

Sacred Shadow

Increases incoming damage by #%, but restores #% Max HP when hit.

Flame Devil's Soul

Reduces incoming damage by #% and increases damage by #% each time you're hit. Stacks up to # time(s).

Lightning Devil's Soul

Generates a DoT effect that deals #% damage every # sec when landing a CRIT HIT with direct attacks.

Earth Devil's Soul

Increases damage/healing by #% on targets with less than 30% HP.

Ice Devil's Soul

Deals additional damage by #% whenever dealing damage to targets under debuffs.

Light Devil's Soul

Instantly restores HP by #% when your HP drops to half or lower. (Cooldown: 30 sec)

Dark Devil's Soul

Reduces ATK SPD by #%, but increases skill damage by #%.

Fire Lord's Essence

Increases damage, healing, and Barrier absorption of Fire skills by #%.

Lightning Lord's Essence

Increases damage, healing, and Barrier absorption of Lightning skills by #%.

Earth Lord's Essence

Increases damage, healing, and Barrier absorption of Earth skills by #%.

Ice Lord's Essence

Increases damage, healing, and Barrier absorption of Ice skills by #%.

Divine Lord's Essence

Increases damage, healing, and Barrier absorption of Lightning/Earth/Holy skills by #%.

Dark Lord's Essence

Increases damage, healing, and Barrier absorption of Fire/Ice/Dark skills by #%.

Arbiter's Passion

Increases ATK of all allies by #%.

Arbiter's Wrath

Increases CRIT HIT of all allies by #%.

Arbiter's Indomitability

Increases healing received by #% for all allies.

Arbiter's Dispassion

Increases DEF of all allies by #%.

Arbiter's Justice

All allies gain a Barrier that absorbs damage by #% and has an immunity against a casting block effect. (Cooldown: 30 sec).

Arbiter's Unholiness

Reduces HP of all allies by #% at the start of battle, and restores 150% of the reduced HP for a certain duration.

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