Gear

Adventurers can enhance their gear to grow even stronger.

Crafting

  • Gear can be crafted at the Forge in Rohan.
  • Mithril can be used to craft [SR] gear.
  • Soul Stones can be used to craft [SSR] gear.

Gear Parts

  • A character can equip 6 different pieces of gear.
  • Gear Parts: Weapon, Head, Chest, Back, Feet, Hands
  • Each class has its own gear.

Enhancing Gear

  • Gear is divided into 8 grades: [R], [R+], [SR], [SR+], [SSR], [SSR+], [UR], [UR+].
  • Gear can be enhanced up to Lv. 10 using Iron Ores.
  • Once your gear has reached its max level, it can be fused with other gear of the same part.
  • Only R–SSR gear can be fused to increase its grade.
  • Gear used as Fusion material will be destroyed.
  • [UR] Gear is divided into NFT Soul Gear and in-game Soul Gear.

Soul Gear

  • UR Gear is also called Soul Gear.
  • NFT Soul Gear can be minted at XPLA GAMES.
  • Soul Gear is mainly divided into two categories: NFT Gear and in-game Soul Gear.
  • As for [UR+] Gear, there's only in-game Soul Gear. You can obtain them via Fusion at Refinery.
  • In-game Soul Gear are bound to your characters. You can craft up to [UR+] through Fusion at Forge.
  • Each piece can have different skills based on its Soul.
  • NFT Gear with Souls mark is rare and powerful.
  • Players can create, use, and trade NFT Gear in-game.
  • The Soul Options of Soul Gear can be found below:
Soul Option
Details
Fire Dragon's Heart
Increases Basic Attack damage by #%.
Lightning Dragon's Heart
Increases CRIT Rate by #%.
Earth Dragon's Heart
Increases skill damage/healing by #%.
Ice Dragon's Heart
Reduces incoming damage by #%.
Divine Dragon's Heart
Increases all stats except ATK SPD by #%.
Evil Dragon's Heart
Increases ATK SPD by #%, but reduces all other stats by #%.
Sacred Flame
Increases ATK by #% every # Basic Attack(s). Stacks up to # time(s).
Sacred Storm
Counterattacks with #% ATK as damage every # hit(s) taken.
Sacred Naissance
Reduces DEF of the target afflicted with skills by #%. Stacks up to # time(s).
Sacred Tsunami
Deals additional damage equal to #% of ATK when a skill lands as a CRIT HIT.
Sacred Light
Heals all allies by #% upon Basic Attack after using a respective skill.
Sacred Shadow
Increases incoming damage by #%, but restores #% Max HP when hit.
Flame Devil's Soul
Reduces incoming damage by #% and increases damage by #% each time you're hit. Stacks up to # time(s).
Lightning Devil's Soul
Generates a DoT effect that deals #% damage every # sec when landing a CRIT HIT with direct attacks.
Earth Devil's Soul
Increases damage/healing by #% on targets with less than 30% HP.
Ice Devil's Soul
Deals additional damage by #% whenever dealing damage to targets under debuffs.
Light Devil's Soul
Instantly restores HP by #% when your HP drops to half or lower. (Cooldown: 30 sec)
Dark Devil's Soul
Reduces ATK SPD by #%, but increases skill damage by #%.
Fire Lord's Essence
Increases damage, healing, and Barrier absorption of Fire skills by #%.
Lightning Lord's Essence
Increases damage, healing, and Barrier absorption of Lightning skills by #%.
Earth Lord's Essence
Increases damage, healing, and Barrier absorption of Earth skills by #%.
Ice Lord's Essence
Increases damage, healing, and Barrier absorption of Ice skills by #%.
Divine Lord's Essence
Increases damage, healing, and Barrier absorption of Lightning/Earth/Holy skills by #%.
Dark Lord's Essence
Increases damage, healing, and Barrier absorption of Fire/Ice/Dark skills by #%.
Arbiter's Passion
Increases ATK of all allies by #%.
Arbiter's Wrath
Increases CRIT HIT of all allies by #%.
Arbiter's Indomitability
Increases healing received by #% for all allies.
Arbiter's Dispassion
Increases DEF of all allies by #%.
Arbiter's Justice
All allies gain a Barrier that absorbs damage by #% and has an immunity against a casting block effect. (Cooldown: 30 sec).
Arbiter's Unholiness
Reduces HP of all allies by #% at the start of battle, and restores 150% of the reduced HP for a certain duration.
Last modified 7mo ago