Gear
Last updated
Last updated
Adventurers can enhance their gear to grow even stronger.
Gear can be crafted at the Forge in Rohan.
Mithril can be used to craft [SR] gear.
Soul Stones can be used to craft [SSR] gear.
A character can equip 6 different pieces of gear.
Gear Parts: Weapon, Head, Chest, Back, Feet, Hands
Each class has its own gear.
Gear is divided into 8 grades: [R], [R+], [SR], [SR+], [SSR], [SSR+], [UR], [UR+].
Gear can be enhanced up to Lv. 10 using Iron Ores.
Once your gear has reached its max level, it can be fused with other gear of the same part.
Only R–SSR gear can be fused to increase its grade.
Gear used as Fusion material will be destroyed.
[UR] Gear is divided into NFT Soul Gear and in-game Soul Gear.
UR Gear is also called Soul Gear.
NFT Soul Gear can be minted at XPLA GAMES.
Soul Gear is mainly divided into two categories: NFT Gear and in-game Soul Gear.
As for [UR+] Gear, there's only in-game Soul Gear. You can obtain them via Fusion at Refinery.
In-game Soul Gear are bound to your characters. You can craft up to [UR+] through Fusion at Forge.
Each piece can have different skills based on its Soul.
NFT Gear with Souls mark is rare and powerful.
Players can create, use, and trade NFT Gear in-game.
The Soul Options of Soul Gear can be found below:
Fire Dragon's Heart
Increases Basic Attack damage by #%.
Lightning Dragon's Heart
Increases CRIT Rate by #%.
Earth Dragon's Heart
Increases skill damage/healing by #%.
Ice Dragon's Heart
Reduces incoming damage by #%.
Divine Dragon's Heart
Increases all stats except ATK SPD by #%.
Evil Dragon's Heart
Increases ATK SPD by #%, but reduces all other stats by #%.
Sacred Flame
Increases ATK by #% every # Basic Attack(s). Stacks up to # time(s).
Sacred Storm
Counterattacks with #% ATK as damage every # hit(s) taken.
Sacred Naissance
Reduces DEF of the target afflicted with skills by #%. Stacks up to # time(s).
Sacred Tsunami
Deals additional damage equal to #% of ATK when a skill lands as a CRIT HIT.
Sacred Light
Heals all allies by #% upon Basic Attack after using a respective skill.
Sacred Shadow
Increases incoming damage by #%, but restores #% Max HP when hit.
Flame Devil's Soul
Reduces incoming damage by #% and increases damage by #% each time you're hit. Stacks up to # time(s).
Lightning Devil's Soul
Generates a DoT effect that deals #% damage every # sec when landing a CRIT HIT with direct attacks.
Earth Devil's Soul
Increases damage/healing by #% on targets with less than 30% HP.
Ice Devil's Soul
Deals additional damage by #% whenever dealing damage to targets under debuffs.
Light Devil's Soul
Instantly restores HP by #% when your HP drops to half or lower. (Cooldown: 30 sec)
Dark Devil's Soul
Reduces ATK SPD by #%, but increases skill damage by #%.
Fire Lord's Essence
Increases damage, healing, and Barrier absorption of Fire skills by #%.
Lightning Lord's Essence
Increases damage, healing, and Barrier absorption of Lightning skills by #%.
Earth Lord's Essence
Increases damage, healing, and Barrier absorption of Earth skills by #%.
Ice Lord's Essence
Increases damage, healing, and Barrier absorption of Ice skills by #%.
Divine Lord's Essence
Increases damage, healing, and Barrier absorption of Lightning/Earth/Holy skills by #%.
Dark Lord's Essence
Increases damage, healing, and Barrier absorption of Fire/Ice/Dark skills by #%.
Arbiter's Passion
Increases ATK of all allies by #%.
Arbiter's Wrath
Increases CRIT HIT of all allies by #%.
Arbiter's Indomitability
Increases healing received by #% for all allies.
Arbiter's Dispassion
Increases DEF of all allies by #%.
Arbiter's Justice
All allies gain a Barrier that absorbs damage by #% and has an immunity against a casting block effect. (Cooldown: 30 sec).
Arbiter's Unholiness
Reduces HP of all allies by #% at the start of battle, and restores 150% of the reduced HP for a certain duration.